In computer science, a
mask is data that is used for
bitwise operations, particularly in a
bit field.
Using a mask, multiple bits in a byte,
nibble, word (etc.) can be set either on, off or inverted from on to off (or vice versa) in a single bitwise operation.
http://en.wikipedia.org/wiki/Mask_%28computing%29
===
It's common to use the ``op='' shorthand forms when doing all of these operations:
flags |= DIRTY; /* set DIRTY bit */
flags &= ~OPEN; /* clear OPEN bit */
flags ^= VERBOSE; /* toggle VERBOSE bit */
SELECT *
FROM table
WHERE field & number = number
-- to find values with superset of number's bits
SELECT *
FROM table
WHERE field | number = number
-- to find values with subset of number's bits
http://en.wikipedia.org/wiki/Subset
===
18.2.1: Bitwise Operators
[This section corresponds to K&R Sec. 2.9]
The bitwise operators operate on numbers (always integers) as if they were sequences of binary bits (which, of course, internally to the computer they are). These operators will make the most sense, therefore, if we consider integers as represented in binary, octal, or hexadecimal (bases 2, 8, or 16), not decimal (base 10). Remember, you can use octal constants in C by prefixing them with an extra
0 (zero), and you can use hexadecimal constants by prefixing them with
0x (or
0X).
The
& operator performs a bitwise AND on two integers. Each bit in the result is 1 only if both corresponding bits in the two input operands are 1. For example,
0x56 & 0x32 is
0x12, because (in binary):
0 1 0 1 0 1 1 0
& 0 0 1 1 0 0 1 0
---------------
0 0 0 1 0 0 1 0
The
| (vertical bar) operator performs a bitwise OR on two integers. Each bit in the result is 1 if either of the corresponding bits in the two input operands is 1. For example,
0x56 | 0x32 is
0x76, because:
0 1 0 1 0 1 1 0
| 0 0 1 1 0 0 1 0
---------------
0 1 1 1 0 1 1 0
The
^ (caret) operator performs a bitwise exclusive-OR on two integers. Each bit in the result is 1 if one, but not both, of the corresponding bits in the two input operands is 1. For example,
0x56 ^ 0x32 is
0x64:
0 1 0 1 0 1 1 0
^ 0 0 1 1 0 0 1 0
---------------
0 1 1 0 0 1 0 0
The
~ (tilde) operator performs a bitwise complement on its single integer operand. (The
~ operator is therefore a unary operator, like
! and the unary
-,
&, and
* operators.) Complementing a number means to change all the 0 bits to 1 and all the 1s to 0s. For example, assuming 16-bit integers,
~0x56 is
0xffa9:
~ 0 0 0 0 0 0 0 0 0 1 0 1 0 1 1 0
-------------------------------
1 1 1 1 1 1 1 1 1 0 1 0 1 0 0 1
The
<< operator shifts its first operand left by a number of bits given by its second operand, filling in new 0 bits at the right. Similarly, the
>> operator shifts its first operand right. If the first operand is
unsigned,
>> fills in 0 bits from the left, but if the first operand is signed,
>> might fill in 1 bits if the high-order bit was already 1. (Uncertainty like this is one reason why it's usually a good idea to use all
unsigned operands when working with the bitwise operators.) For example,
0x56 << 2 is
0x158:
0 1 0 1 0 1 1 0 << 2
-------------------
0 1 0 1 0 1 1 0 0 0
And
0x56 >> 1 is
0x2b:
0 1 0 1 0 1 1 0 >> 1
---------------
0 1 0 1 0 1 1
For both of the shift operators, bits that scroll ``off the end'' are discarded; they don't wrap around. (Therefore,
0x56 >> 3 is
0x0a.)
The bitwise operators will make more sense if we take a look at some of the ways they're typically used. We can use
& to test if a certain bit is 1 or not. For example,
0x56 & 0x40 is
0x40, but
0x32 & 0x40 is
0x00:
0 1 0 1 0 1 1 0 0 0 1 1 0 0 1 0
& 0 1 0 0 0 0 0 0 & 0 1 0 0 0 0 0 0
--------------- ---------------
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Since any nonzero result is considered ``true'' in C, we can use an expression involving
& directly to test some condition, for example:
if(x & 0x04)
do something ;
(If we didn't like testing against the bitwise result, we could equivalently say
if((x & 0x04) != 0) . The extra parentheses are important, as we'll explain below.)
Notice that the value
0x40 has exactly one 1 bit in its binary representation, which makes it useful for testing for the presence of a certain bit. Such a value is often called a
bit mask. Often, we'll define a series of bit masks, all targeting different bits, and then treat a single integer value as a set of
flags. A ``flag'' is an on-off, yes-no condition, so we only need one bit to record it, not the 16 or 32 bits (or more) of an
int. Storing a set of flags in a single
int does more than just save space, it also makes it convenient to assign a set of flags all at once from one flag variable to another, using the conventional assignment operator
=. For example, if we made these definitions:
#define DIRTY 0x01
#define OPEN 0x02
#define VERBOSE 0x04
#define RED 0x08
#define SEASICK 0x10
we would have set up 5 different bits as keeping track of those 5 different conditions (``dirty,'' ``open,'' etc.). If we had a variable
unsigned int flags;
which contained a set of these flags, we could write tests like
if(flags & DIRTY)
{ /* code for dirty case */ }
if(!(flags & OPEN))
{ /* code for closed case */ }
if(flags & VERBOSE)
{ /* code for verbose case */ }
else { /* code for quiet case */ }
A condition like
if(flags & DIRTY) can be read as ``if the
DIRTY bit is on''.
These bitmasks would also be useful for
setting the flags. To ``turn on the
DIRTY bit,'' we'd say
flags = flags | DIRTY; /* set DIRTY bit */
How would we ``turn off'' a bit? The way to do it is to leave on every bit but the one we're turning off, if they were on already. We do this with the
& and
~ operators:
flags = flags & ~DIRTY; /* clear DIRTY bit */
This may be easier to see if we look at it in binary. If the
DIRTY,
RED, and
SEASICK bits were already on,
flags would be
0x19, and we'd have
0 0 0 1 1 0 0 1
& 1 1 1 1 1 1 1 0
---------------
0 0 0 1 1 0 0 0
As you can see, both the
| operator when turning bits on and the
& (plus
~) operator when turning bits off have no effect if the targeted bit were already on or off, respectively.
The definition of the exclusive-OR operator means that you can use it to
toggle a bit, that is, to turn it to 1 if it was 0 and to 0 if it was one:
flags = flags ^ VERBOSE; /* toggle VERBOSE bit */
It's common to use the ``
op='' shorthand forms when doing all of these operations:
flags |= DIRTY; /* set DIRTY bit */
flags &= ~OPEN; /* clear OPEN bit */
flags ^= VERBOSE; /* toggle VERBOSE bit */
We can also use the bitwise operators to extract subsets of bits from the middle of an integer. For example, to extract the second-to-last hexadecimal ``digit,'' we could use
(i & 0xf0) >> 4
If
i was
0x56, we have:
i 0 1 0 1 0 1 1 0
& 0x56 & 1 1 1 1 0 0 0 0
---------------
0 1 0 1 0 0 0 0
and shifting this result right by 4 bits gives us
0 1 0 1, or 5, as we wished. Replacing (or overwriting) a subset of bits is a bit more complicated; we must first use
& and
~ to clear all of the destination bits, then use
<< and
| to ``OR in'' the new bits. For example, to replace that second-to-last hexadecimal digit with some new bits, we might use:
(i & ~0xf0) | (newbits << 4)
If
i was still
0x56 and
newbits was 6, this would give us
i 0 1 0 1 0 1 1 0
& ~0xf0 & 0 0 0 0 1 1 1 1
---------------
0 0 0 0 0 1 1 0
| (newbits << 4) | 0 1 1 0 0 0 0 0
---------------
0 1 1 0 0 1 1 0
resulting in
0x66, as desired.
We've been using extra parentheses in several of these bitwise expressions because it turns out that (for the usual, hoary sort of ``historical reasons'') the precedence of the bitwise
&,
|, and
^ operators is low, usually lower than we'd want. (The reason that they're low is that, once upon a time, C didn't have the logical operators
&& and
||, and the bitwise operators
& and
| did double duty.) However, since the precedence of
& and
| (and
^) is lower than
==,
!=,
<<, and >>, expressions like
if(a & 0x04 != 0) /* WRONG */
and
i & 0xf0 >> 4 /* WRONG */
would
not work as desired; these last two would be equivalent to
if(a & (0x04 != 0))
i & (0xf0 >> 4)
and would not do the bit test or subset extraction that we wanted.
[The rest of this section is somewhat advanced and may be skipped.]
Because of the nature of base-2 arithmetic, it turns out that shifting left and shifting right are equivalent to multiplying and dividing by two. These operations are equivalent for the same reason that tacking zeroes on to the right of a number in base 10 is the same as multiplying by 10, and deleting digits from the right is the same as dividing by 10. You can convince yourself that
0x56 << 2 is the same as
0x56 * 4, and that
0x56 >> 1 is the same as
0x56 / 2. It's also the case that masking off all but the low-order bits is the same as taking a remainder; for example,
0x56 & 0x07 is the same as
0x56 % 8. Some programmers therefore use
<<,
>>, and
& in preference to
*,
/, and
% when powers of two are involved, on the grounds that the bitwise operators are ``more efficient.'' Usually it isn't worth worrying about this, though, because most compilers are smart enough to perform these optimizations anyway (that is, if you write
x * 4, the compiler might generate a left shift instruction all by itself), they're not always as readable, and they're not always correct for negative numbers.
The issue of negative numbers, by the way, explains why the right-shift operator
>> is not precisely defined when the high-order bit of the value being shifted is 1. For signed values, if the high-order bit is a 1, the number is negative. (This is true for 1's complement, 2's complement, and sign-magnitude representations.) If you were using a right shift to implement division, you'd want a negative number to stay negative, so on some computers, under some compilers, when you shift a signed value right and the high-order bit is 1, new 1 bits are shifted in at the left instead of 0s. However, you can't depend on this, because not all computers and compilers implement right shift this way. In any case, shifting negative numbers to the right (even if the high-order 1 bit propagates) gives you an incorrect answer if there's a remainder involved: in 2's complement, 16-bit arithmetic, -15 is
0xfff1, so
-15 >> 1 might give you
0xfff8shifted which is -8. But integer division is supposed to discard the remainder, so
-15 / 2 would have given you -7. (If you're having trouble seeing the way the shift worked,
0xfff1 is 1111111111110001
2
and
0xfff8 is 1111111111111000
2
. The low-order 1 bit got shifted off to the right, but because the high-order bit was 1, a 1 got shifted in at the left.)
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This page by
Steve Summit //
Copyright 1996-1999 //
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Reference:
http://www.eskimo.com/~scs/cclass/int/sx4ab.html