Wednesday, September 14, 2011

HTML5, canvas, Flotr, SVG, WebGL

HTML5, canvas, Flotr




HTML5 - HTML5 is a language for structuring and presenting content for the World Wide Web, a core technology of the Internet. It is the fifth revision of the HTML standard (originally created in 1990 and most recently standardized as HTML4 in 1997[1]) and as of August 2011 is still under development. Its core aims have been to improve the language with support for the latest multimedia while keeping it easily readable by humans and consistently understood by computers and devices (web browsers, parsers etc.). HTML5 is intended to subsume not only HTML4, but XHTML1 and DOM2HTML (particularly JavaScript) as well.[1]

WebGL (Web-based Graphics Library) - is a software library that extends the capability of the JavaScript programming language to allow it to generate interactive 3D graphics within any compatible web browser. WebGL code executes on a computer display card's Graphics Processing Unit (GPU).
WebGL is a context of the canvas HTML element that provides a 3D computer graphics API without the use of plug-ins.[2] The specification was released as version 1.0 on March 3, 2011.[1] WebGL is managed by the non-profit Khronos Group.

canvas - The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap and does not have a built-in scene graph.

Flotr - Flotr is a javascript plotting library based on the Prototype Javascript Framework 1.6+.

Code Library

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